| | | | Selected Keyboard Shortcuts For LW | | | Times viewed: 4752 Rating: 4/10 |
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Modeler: alt (hold down) causes Left-Dragging to Pan or Rotate the view-ports n opens the numeric requester for the selected tool spacebar toggles between selection modes spacebar if a tool is activated, this deactivates it x cut c copy v paste z delete (this has been remapped in many new configs – del can also be used) t move tool y rotate tool h stretch tool (non uniform) Shift - H size tool (uniform) a fit all Shift - A fit selected objects in all views Ctrl – a fit current view only F2 move the selected items to the origin (the center of the world) comma / period Zoom In / Zoom Out q opens the "Surface Name" panel – to rename the selected polygons w opens the "stats" panel – to select by name, and all that l load an object s save an object TAB activate or deactivate "Sub Patch" for the selected polygons Shift – f "Smooth Shift" tool (then click and drag) b bevel tool (then click and drag) p make polygon out of selected points k "kill" – remove selected polygons, leaving their points intact m merge points u undo 1 –10 on the main keyboard selects the corresponding layer as foreground alt + 1 –10 on the main keyboard selects the corresponding layer as background 1 –10 on the little keypad changes the view ports to previously saved settings Ctrl + 1 –10 on the little keypad stores new settings (the current ones) for the view-ports d display options panel o general options panel F1 Configure keyboard shortcuts Shift - F1 Configure onscreen menus (add buttons, etc.) - hide Selected points or polygons = hide unselected points or polygons F12 synchronize current object with Layout
Layout: u, o, d, t, y, h, H, comma, period, and n Are the same in Layout as in Modeler – note that the numeric entry panel is built into the lower left hand corner of the Layout screen. m motion panel (edit the motions of objects in a graph window) p "panel" – opens the properties panel for whatever item is selected (object, camera, etc) i inverse kinematics options panel Enter Enter press the Enter key twice to make a keyframe (when the dreadful "Auto Key" features are disabled, which should be pretty much all the time). Shift - shift selecting these keys activates the corresponding edit mode: O, B, L, C O = object mode, B = bone mode, L = light mode, C = camera mode F1 Configure keyboard shortcuts Shift - F1 Configure onscreen menus (add buttons, etc.) Spacebar toggles through Move, Rotate, and size, and Stretch F12 launch Modeler
Important note: The author is not or may not be a natural English speaker and there is a high chance of mistakes in every way. Corrections and comments are welcome.
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